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Monac

4
Posts
A member registered Jul 29, 2023

Recent community posts

(3 edits)

Hey did I say that it took me 300 in-game days to see most things? Actually scratch that, it took me 600 in-game days to do that. Cuz apparently I missed that Rowen, Belia and Shael become available after you finish the main story, and I also missed the whole quest with the spirit and the second encounter of the cultists.




Also speaking of Rowen for whatever their icon appears at the guild before you finish the main story, even though they only become available after it. Pretty sure that's a bug, considering I checked many times and they weren't there. Another bug is that when you observe Belia it says your control over ROWEN, increased by 30. Pretty sure that's a bug.




And as for these characters, I really like Belia cuz she's available 3 times a day every day. Shael is good cuz she's available 2 times a day, most days. (HOWEVER the fact that Laia can sometimes appear in the church making you unable to interact with her is really annoying. Just make it that you can interact with which one you want like when Laia and Aldit are in the same place.) Rowen is also good cuz they are available 2 times a day most days, but it's really annoying when they are only available one time a day. And as for old characters.. I like Aldit for the same reason I like Belia, and I like Ava mostly for the same reason cuz even though she's not available 3 times a day every day, she's still available for 2 a day every day which is good enough. I don't like our roommate, landlady and Laia cuz they are only available during 1 time a day, and you have to settle with their "special interactions", so you can't see their stats or do certain actions with them. And to make matters worse, our landlady has an "event" with Aldit where it makes you unable to interact with either of them, unable to work AND it also skips the night.




I really think you should make all characters be available 2 times a day in the day that they are available at. So they are still available only on certain days, but they are available for most of the time in these days. So you can get people to focus on other stuff (ie: by making characters only available during certain days, while others are available during days they aren't.) without halting progression nearly as much and making the game drag.




And as for "events" they serve no purpose beyond the first read, so I don't understand why they reappear often. They either : A- drag the game. B- halt progression. I feel like you should make players have a reason to interact with them instead of ignoring them, like maybe the "event" with our landlady and Aldit increase their mood by a few points (like 2 points) and the same can be said for the "event" with Shael and Beatrice. And the other events? (The one in the market, the one with the confessions, and the one with gambling.) Perhaps they can increase experience by two points as well. So now players have a reason to seek them out, and they also now have a purpose by increasing experience by a few points. Also PLEASE make it so the event with the landlady and Aldit doesn't skip the night, and instead you can still talk with them normally or work after it.




Also speaking about not making the game drag, I feel like action such as "bond" and "help" (you know stuff that are not sexual or related to work.) should also increase the character's mood like they do with control. And I think "talking" and "hanging" should give more mood, although they shouldn't increase it by a lot, like make them give 4 points. Also also, why is "hanging out" an objectively better action than "talking"? Like "hanging out" gives 12 rel, 5 cont, and 2 mood. While "talking" gives 8 rel, 5 cont, and 2 mood. So why would you use "talking" after you already read the dialogue?




And that reminds me, I've found a bug that when you use "sex" with your roommate instead of giving 8 lib (like it says), it mostly only gives you 2 and sometimes even 1.




Also on the mention of stats, I feel like having the characters stats appear on the handbook would be extra helpful. You know what else would be helpful? Having a gallery where all the sexual scenes appear, and also having a button to hide the dialogue so you can fully see the sprites.




And one more thing, it took me 600 days just to get to level 5 from grinding! Like that should tell why you should fix the option to work with Ava asap, but also that working with Ava and Aldit should give more exp. (Between 6-8 or just 7) Cuz even if if Ava was working and I spent 500 more days just working with them, that would give me like what, only 5 more levels? Don't you think that's a little too much? The more I play the game, the more it reinforces my previous complaints.




Also there are some things that I would like to see in the game, like your stats affecting certain interactions. Take for an example if you have 5 strength, you wouldn't nearly go flying from Aldit slapping your butt or you not getting exhausted when exercising. And you being able to spend the "resources" that come from your stats to not get spent easily while the girls want more or using them to go for more rounds. I would also like more interactions in general, ones that are not necessarily sexual like more dates, or you being able to cuddle with them.




And I feel like you should also be able to tell Rowen to shape themselves to turn into certain shapes when you're close enough with them, so you wouldn't be permanently locked out of certain options because of one choice.

Yes, I mean it's crashing . And I use Android.

I played through the full game and I would say that I mostly like it, but it has a lot of issues.


The first : the game constantly kicks me out for no reason, I could just try to load it and then bam, I get kicked out. Sometimes it happens even before I load the game and some times it happens multiple times in a row.


The second : "working for Ava" doesn't work, I worked for her in the expedition and the daily quest multiple times, and it gave me no experience or money every time.


The third : the hand writing in the characters section gets mangled and twisted with each other to the point that it's unreadable sometimes, while also covering the pictures and getting out of the book at the same time. Also the stats modifiers in the book are above their designated place, so you can't easily pick the one you want.


The fourth : during the final mission it says that the background couldn't load and it replays the previous message and loads it. I've went back between the two options for Rowen and the issue happened both times.


The fifth : the game kinda drags, like I had to spend 300 in-game days just to see most things cuz it takes a lot of time to advance with relationships as is, but the characters being unavailable for most of the time doesn't help either, also even when they are available, sometimes they are in this "special interactions" where you can't see their stats or do any options besides 1-3 options you have available to you. Laia, your roommate and landlady are especially guilty of this. They are only available during ONE time of the day and only during special days, so you just have to settle with their "special interactions" instead. Or they are in an "event" where you can't talk to them at all, while also blocking you from working or seeing their stats.


The sixth : my roommate was female yet they sometimes use "he" and then use "she" and in the handbook they are male even though I set them to female.


The seventh : sometimes quest block "special interactions" , like the final quest with Shael blocks you from picking up groceries with your landlady. And sometimes like I said "events" block you from interacting with characters or working. "Events" that don't do anything or benefit you in anyway (so why even interact with them beyond their first encounter?)and quickly start to get annoying after the tenth encounter.


Eighth : I feel like the daily quests give very little experience, like while I was advancing with the characters I worked for 300 days and only got to level 3! Just make them give you 7 or something.

(2 edits)

So I've played this game for well over 7 hours, and I'm liking the way it's headed. Although I do have a lot of feedback. 


First things first, the game kinda feels like a hustling simulator. You spend most of your time scavenging so you can pay rent, thus you have barely any time to do anything that's not working or checking Sammy's mood so she doesn't mentally breakdown. And while this adds to the hopeless and dark world the game exists in, it also makes no sense. 400 dollars a week is way too much, and is straight up non sensical. Just the sheer fact that money is still used as a currency in a world where most countries fell, over 50% of the population is dead and the government is in ruins instead of resources and junk make no sense. But having to pay THIS much is insane, especially considering the fact that most people are poor and they work as scavengers or sellers just to get by. Not to mention that you don't exactly live in a luxury apartment, so I don't see why it would be so high. Also we have flatmates (Robin) that live with us and probably pay the same amount, so it being so high and requiring this much work is a bit ridiculous. (Especially since Robin spends most of her time either messing around or in school, so how does SHE pay rent consistently while I'm the one breaking down crying in the restroom? Yes, I do know she scavenges aswell. But how much time is that compared to the time WE spend? Way less I would say.) it also leaves you with little to no time to actually do stuff, you're lucky if you can go to school or workout three times a week. And with how tight the deadline is and how much work it needs, any time that's not actively spent towards paying rent or having you in the right mindset to work is time wasted. (So you don't exactly spend a lot of time talking to NPC's or you know.. interacting with the world at all.) Also the fact that scavenging and improving your stats is randomised doesn't help either, because even if you do go out to do theses things, you might just get 1 torn clothes each time or your stats simply don't increase. (Or worse decrease) Which leads to a lot of backtracking and save-scumming. These are all small problems that kinda ruin the experience and leave you stuck in a loop, taking you so long to even try and advance the story or game.

So I would say cutting it down to 200 would do the trick, while it will not remove ALL the problems mentioned above.. It will drastically improve everything, and make it more tolerable. (It will still have you hustling so you don't get kicked out, and drive the same sense of hostility and helplessness that surround this world but much more moderately and also much more logically. It's not like Oscar is now suddenly an angel, he will still be greedy bastard who only cares about money and asks for way too much, but not to insane degree like before.) Because now you will have more time to actually do stuff like work on your stats, go to school, talk to the other characters and buy stuff. (Again I will have to mention the fact that we live in an average resident with flatmates in a world where everyone is poor, the rent being affordable is not only a need but a must if it were to make sense.) Also also it would actually make working for Oscar as a house cleaner a viable way to work your rent off, cuz now if you work 5 times a week you will cut down rent by 60%. (Instead of the 30% from before) which will in turn leave you with much more money to actually buy stuff with.




Another thought of improvement is to have you be able to sell the roll-ups and beer bottles. in a post-apocalyptic scenario it kinda makes little to no sense not being able to sell them, especially since THEY would be the currency that will be used if this were to ever happen.


And having more stuff to buy that's not for looks or consumables, like maybe buying a dumbbell (preferably a cheap one, considering the fact that we live in a post apocalyptic world. I mean who in their right mind would spend money on working out equipment instead of resources and clothes? Well beside us..) to improve the process of working out or making it more consistent. Or buying a shovel to get more drops while scavenging, and unlike the dumbbell I can see it being expensive since it's a quality of life tool to scavengers. ( Would probably cost something like 75 dollars) or even running shoes so putting up flayers, running or playing sports with others will take less of your mood and exhaustion meter. (And in the case of playing sports just your exhaustion meter)


Another fun (although ridiculous) idea is to actually be able to build your own "house", bit by bit. (well more like a shelter that has basic resources for survival and some entertainment..) with this you wouldn't have to worry about paying rent and while living with Jay kinda does it.. it also sorta doesn't since you can only sleep and wash yourself there. (No working out, food or TV) with this you can get all your needs without having someone breathing down your neck. (Like buying what you would get in your apartment, and keeping your stuff there like the aforementioned dumbbell or more workout videos than the ones available at your resident.)



Also for some reason certain rooms like the shops in revel street are purely pink with no features, and interacting with the boys behind school would case a weird window to pop up and some items have no pictures...